Collaboration, Intersection or Hybridisation? Interfacing Art, Science
and New Media
by Anna Munster
I do not believe that science and art are, or ever have been, two distinct
practices; rather they comprise a range of perennially familiar practices
in two largely distinct, but occasionally overlapping spheres
The
meeting point the domain of overlap between styles of ingenuity
is technological inventiveness.
-- Lisa Jardine
Among the current metaphors used to describe the unfolding relations between
art and science, the two ascriptions that have held sway most recently
have been those of collaboration and/or intersection. As if in acknowledgement
of both interdisciplinarity and a strong commitment to institutional and
knowledge discipline bases, both art and science have sent out sets of
feelers towards each others cultures. This has produced an overlapping
sphere of cultural and intellectual activity often focussed upon new imaging
technologies within the life sciences, scientific visualisation tools,
and frameworks for dealing with information accumulation and saturation
such as complexity theory. We might tentatively call this arena the art/science
intersection, seeing evidence of this in such topical shows as Intersections
of Art and Science at the Ivan Dougherty Gallery in Sydney in June of
this year. Or we might describe the kind of work produced at this intersection
as collaborative, a term frequently conjured by artists working
with scientific tools, concepts or frameworks but, interestingly enough,
not so readily deployed by scientists who might also be embroiled in some
form or another of aesthetic activity.
But the ideas of intersection and collaboration connect art and science
to each other in fuzzy and obfuscating ways. They are more than descriptive
terms, functioning also as modes for producing cultural conjunction according
to a kind of static set theory or Venn Diagram model. Art and science,
or so the received wisdom of the twentieth century goes, are two separate
cultures. As media technologies converge and diverge and provide enormous
resources and databases for artists and scientists to poke around in each
others backyards, what better way to account for all the recent
mergers, crossings over, into and under that have taken place aesthetically
and scientifically, than to declare a glorious new age of harmony, unity
and productivity between the two?
But what I want to suggest is that the most interesting relations emerging
from out of the art /science mélange cannot be circumscribed by
collaboration, if by collaboration we are to understand a conception of
teamwork dedicated to a spirit of cooperative enterprise, or by intersection,
if this can only provide us with a model of territory shared. Instead,
and following Lisa Jardines argument here, I want to point to two
socially distinct spheres of aesthetic and scientific production
that are supported and validated today in qualitatively different ways.
These nevertheless produce flashpoints in which the technics
of invention in one or other sphere induces a temporary zone of alignment
that can highlight a converging conceptual and aesthetic set of preoccupations.
I would like to explore just one of these temporary flashing zones as
it emerges through the work of several Australian new media artists. Rather
than suggesting that this is work that is indicative of some greater merger
occurring between art and science, I want to tentatively propose that
we think through these connections as a process of hybridisation performed
by the work of the technical-aesthetic objects themselves. I am here drawing
specifically on the ideas of Bruno Latour who argues that the technical
object creates a network of meanings as it meanders across disciplines
and boundaries, producing itself as a hybrid of natural, cultural, aesthetic
and scientific spheres. In turn, the varying borders between science and
art, nature and culture, technical and human, are themselves redrawn through
these historical, processual networkings such that they may be variously
opposed, or brought into relations of conjunction. Hybridisation can be
seen as an ongoing movement that throws up different kinds of alliances
and disjunctions via the work of the technical, and I would also argue,
aesthetic, object. Art and science are not then two predetermined and
already constituted arenas; rather the objects they respectively and concurrently
create consistently redraw them.
Nowhere is this question of hybridity posed more urgently than in the
sphere of biotechnologies, where the distinctions between life and technology
seem everyday to be shifting. It is hardly surprising then that this should
have become an area of aesthetic investigation and activity as well. This
has certainly been the case for artists such as Oron Catts, Ionat Zurr
and Guy Ben-Ary working on the Tissue Culture Project, Justine Cooper,
who is best known for her exploration of medical imaging technologies
through pieces such as Rapt and more recently Scynescape, Michele Barker
whose recent CD ROM Præternatural has been shown in a number of
A-life oriented exhibitions and the ongoing imaging, multimedia and installation
work of Patricia Piccinini. What distinguishes the aesthetic objects of
these and similar artists from other cases of the art/science amalgamation
is that they work to shift the parameters of the relation rather than
remaining within one or other discipline or celebrating a universalist
principle of underlying commonality between the two.
Thus the Semi-Living Worry Dolls produced as one incarnation
of the ongoing Tissue Culture and Art Project, are strange grafts of the
living onto the inanimate, which both in their shape, production and conceptualisation
raise issues about the rapid advance and faith in biotechnological industry.
Creating biopolymer figurines (artificial substances that can provide
the biological conditions for organic tissue to grow) roughly in the shape
of small dolls, the Tissue Culture artists then culture cells onto their
surfaces allowing tissue to grow around these. The end result, generally
displayed as either documentation or digital images of the tissue culture,
resemble the roughly hewn forms of ritualistic voodoo dolls. Although
ostensibly designed to raise questions about how we might relate to objects
that perhaps because partly alive are not so readily disposable, the worry
these dolls actually pose is the extent to which we so readily place our
faith in biotechnological advances. Here it is the borderline status of
the animistic-technical object produced as a moment of both scientific
and aesthetic invention that makes us wonder about the ethical directions
in which such art/science endeavours are heading. Perhaps it is worthwhile
using the work of Piccinini as a counterpoint here. Her recent SO2 (Synthetic
Object 2), series of digital images, seamlessly integrates a 3D modelled
creature into various streetscapes. The crisp banality of the scenes she
photographs and the jolt that comes from realising her manufactured life
form is no longer out of place in everyday life, is a salutatory reminder
that organic artificiality is already assumed as part of the natural
cultural and scientific landscape. Art and science are here conjoined
on the plane of technical artifice.
I am not suggesting here that art plays the outsider role of social commentary
in these graftings onto scientific practice and endeavour. Indeed one
important shift within some new media art works has been the acknowledgement
that the production technologies of digital culture are themselves implicated
in the same instrumentalsing processes of scientific practice. Præturnatural,
Barkers interactive, is not simply a critical exploration of the
current paradoxes and contradictions embedded in the ethics and practices
of genetic engineering but also casts a sidelong glance at the state of
interactivity as a paradigm of new media art. As Barker herself states:Interactivity
is a very ambitious word in relation to CD ROM driven work.
Users are essentially limited to a set of pre-programmed responses
to certain options given them. Conceptually, this paralleled my concerns
around genetics. Here, the general discourse emphasised choice, a parents
choice, the choice of the individual, yet all the while being underwritten
by a decisive controlling system.
Her work uses the tropes of interactivity such as surveys and viewer
polling, devices that also turn up in the realm of science as IQ testing,
to underline the commonality of information rhetoric to both contemporary
art and science. The question of art and science sharing a common language
and methodology through cybernetics is fleshed out as reductive and ultimately
monstrous. Præturnatural is a dark and inspired aesthetico-technical
hybrid that unfolds along the blurring cultural parameters of art and
sciences interfaces.
This kind of interrogation of the shared parameters of new media art and
scientific paradigms is also common to the work of John Tonkin. Tonkins
new work draws on his ongoing interest in Enlightenment science and its
projects of classifying, categorising and identifying the self that was
evident in such previous work as Personal Eugenics and Elastic Masculinities9.
Two of his recent installations, Prototype for a Universal Ideology and
Notes for a Collective Memory that aired at Casula Powerhouse in 2000,
raised the hotly debated question of memes ideas that supposedly
breed, replicate and survive through processes similar to genetic adaptation
and survival10. Providing interactive databases through which users could
record short snippets of theory that could then be cut up and reconstituted,
Tonkin created the means for translating these theories into visualised
sound waves for easy editing. But at the same time he drew attention to
the ease with which methods of scientific and statistical visualisation
allow for a cloaking of the translation process itself. Ideas become data
become code become universally manufactured and manipulated. As interactive
users and artistic collaborators we need to be cognisant of our own imbrications
in these desires to encode the world through the latest scientific tools.
Tonkins work explores science as a system steeped in the production
of its own subject positions; as such interactivity seems a particularly
pertinent technique for this exploration as it implicates the subject
as not only condition for the continued production of the aesthetic object
but as an area for investigation itself. Perhaps this inquiry into the
position of the user might in part be produced by the kind of changes
witnessed within scientific frameworks since the advent of quantum physics
and mathematics. The implication of the observers position as active
producer of the scientific object under investigation could be seen to
have its corollary in the media artwork that relies upon the place and
actions of its audience to generate aesthetic experience. In Justine Coopers
immersive environment Scynescape, animated sequences of images of her
bodys surface captured through Scanning Electron Microscopy, are
projected onto a latex maze and triggered in response to the audiences
passage through the work11. Rather than the usual scenario of virtual
escape in which the user enters an imaginary, dematerialised world, Coopers
installation focuses the feeling of embodied space back onto the user/viewer.
The piece also prompts a lived, experiential investigation into terrain
that sciences such as neurobiology and psychology are also mapping out
for investigation: synesthesia. This phenomenon, where sensation in one
sense is triggered by stimulation in a different sense, is medically associated
with abnormalities in the sensory apparatus. And yet for Cooper it becomes
the condition for moving across media; rather than assimilating the audio,
visual and tactile elements of new media work to the flattened landscape
of multimedia. In a similar way, the body of the participant that traverses
Scynescape must negotiate inverted sensory and proprioceptive experience
as internalised bodily sounds constitute an engulfing audioscape and microscopic
images are scaled up and projected at macro proportions.
Of course the silent interface between art and science today in all these
metaphors of intersection, crossover and hybrid production is commerce.
The more technically sophisticated new media art wants to become, the
more it will rely on access to the equipped and funded projects of scientific
research. And perhaps in the grab for cash, science may see art, specifically
art that participates in an aestheticisation of science, as its necessary
partner. Is it too naïve to hope that these strange hybrid objects
that are now manoeuvring their way along and shifting the art/science
borders, do not too readily become asimilated into unifying terrain for
a drab, instrumentalised technics that is bereft of any ingenuity?
Anna Munster is a new media artist and writer. Her latest work wundernet
is an online piece that screened as part of d>art01 at the City Exhibition
Space, Customs House, Sydney, June 10 July 1, 2001. It can be
accessed online at http://wundernet.cofa.unsw.edu.au. She is a lecturer
in Digital Media Theory, School of Art History and Theory, College of
Fine Arts, University of New South Wales.
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